Total War: WARHAMMER II Patch
Total War: WARHAMMER II
We’ve just put a new patch live for Total War: WARHAMMER II – check out the details below.
General
- Fixed a soft lock that could occur when Gotrek & Felix markers could appear without owning the Gotrek & Felix DLC.
- Fixed an issue where save games could not be loaded – this issue was more prevalent with multiplayer saves games than single player but did affect both.
- Fixed an issue where using The Rite of Awakening would not offer any Slanns.
- Raid region missions will no longer be issued which target horde factions.
- Wrecker’s Point can now be correctly occupied by Norsca.
- The Bright Wizard included in the garrison in The Red Moon Inn now correctly has access to his spells.
- Elector Counts with high fealty are now less likely to secede.
- Fixed an issue where choosing to stop a succession faction by force via the Empire dilemma did not result in being at war with that faction.
- Fixed an issue where declaring war on an Elector Count would sometimes not result in a penalty to Imperial Authority being applied.
Please note: For all types of campaign saved since the release of The Hunter & The Beast DLC there is a potential crash, but this will only occur if you disable a mod that was active at the point when the game was saved and then try to load that particular save. If you haven’t removed a mod which was in the game at the point of saving, you should now be able to access the game, but you will not be shown a warning when trying to load the game in the case of a mod mismatch. After the game has been saved one more time, the mod information display will work as normal.
Units
Lizardmen
- Dread Saurians (all):
- Tweaks to attack animations to help melee targeting
- +3000 mass
- +1000 hit points (on ultra)
- +0.5 acceleration
- +50 building damage
- Dread Saurian: -100 cost
- Shredder of Lustria: -100 cost
- Kroq-Gar on Grym-loq: -0.4 seconds melee attack interval
- Razordons (all):
- -10 projectile muzzle velocity
- +10 projectile range
- +10 projectile calibration distance
- -1 second base reload time
- Nakai the Wanderer: -100 cost
Empire
- War Wagons: -50 cost
- War Wagons (Mortar): -100 cost
- The Black Lions: +100 cost
- Markus Wulfhart:
- -7 melee defence
- -18% ap projectile damage
- -17% base projectile damage
- +0.5 projectile calibration area (+100%)
- -70 marksmanship bonus
- Changed projectile type from artillery to arrow (can be blocked by shields and applies a smaller morale penalty)
Abilities
- Kill Shot
- -45% ap projectile damage
- -45% base projectile damage
- -33% bonus vs large
- Changed projectile type from artillery to arrow (can be blocked by shields and applies a smaller morale penalty)
- Number of uses changed from 3 to 2
- Executioner
- -50% ap projectile damage
- -45% base projectile damage
- -33% bonus vs large
- Changed projectile type from artillery to arrow (can be blocked by shields and applies a smaller morale penalty)
- Amber Bow
- -24% ap projectile damage
- -40% base projectile damage
- -17% bonus vs large
- +0.4 projectile calibration area (+400%)
- -75% explosion detonation radius
- -75% explosion detonation speed
- Hand of Gods
- -25% projectile calibration area