The Kingdom of Kush – Roster Reveal
The Kingdom of Kush
A major regional power with vast resources derived from its trade in gold, jewels and exotic hides, Kush has been overshadowed by its more powerful and famous northern neighbour, Egypt.
In the early 3rd century BC, king Ergamenes decided to wrest power away from the priests of Amun, and moved the capital from Napata to Meroe. The priests would no longer decide the fate of the kings and queens.
The shift of capital also marked something of a break from Egyptian culture with Hellenistic, Indian, Persian and African influences making their way through the trade routes. The kings and warrior queens would sit on the throne and rule with authority and conviction to protect the riches of Nubia. Even the Romans could not conquer Meroe, and preferred to trade instead.
A regional powerhouse with a surfeit of natural treasures and fertile land, Kush is well equipped to prosper and once again vie for power against the mightiest empires in the world.
Key Features:
- – Affinity for Egyptian/Hellenistic culture
- – Higher probability of female characters in politics
- – Trading kingdom (ivory, exotic hides, iron, gold)
- – Fine pottery
Faction Traits:
- – Disciplined Workforce: 10% reduction in slave population decline (all regions)
- – The Land of the Bow: +6% missile damage inflicted by all archers
Unit Roster
Melee Infantry
T1: Slave Infantry
T2: Swordsmen
T2: Kushite Slave Infantry
T3: Shotel Warriors
T4: Armoured Shotel Warriors
T4: Disciples of Apedemak
Spear Infantry
T1: Nubian Spearmen
T2: Kushite Slave Spearmen
T3: Leopard Warriors
Pike Infantry
T2: Kushite Pikes
Missile Infantry
T1: Tribesmen
T1: Slave Slingers
T2: Nubian Bowmen
T2: Archers
T3: Kushite Archers
T4: Royal Kushite Archers
Melee Cavalry
T2: Aethiopian Cavalry
T2: Desert Cavalry
T3: Armoured Desert Cavalry
T4: Kushite Royal Guard
Special
T2: Desert Chariots
T3: African Elephants
T4: African War Elephants
T4: Scythed Chariots