The Lizardmen Army Roster
THE LIZARDMEN
Millennia ago, besieged by a Chaos invasion, a conclave of High Elf mages forged a vast, arcane vortex. Its purpose was to draw the Winds of Magic from the world as a sinkhole drains an ocean, and blast the Daemonic hordes back to the Realm of Chaos. Now the Great Vortex falters, and the world again stands at the brink of ruin.
Powerful forces move to heal the maelstrom and avert catastrophe. Yet others seek to harness its terrible energies for their own bitter purpose. The race is on, and the very fate of the world will lie in the hands of the victor.
Atop his palanquin-throne, the Slann Mage-Priest Mazdamundi directs his Lizardmen war-hosts as they surge northward from Lustria. He is intent on preventing cataclysm, though the methods of The Old Ones must prevail.
LEGENDARY LORDS
Players choosing the Lizardmen will be able to select from the following Legendary Lords with which to lead their Grand Campaign.
- MAZDAMUNDI
Lord Mazdamundi is the oldest and most powerful of the living Slann Mage-Priests. With a matchless mind unfathomable to others, Mazdamundi is obstinate in his ways and will not be deterred from that upon which he has decided. Although it took many interruptions to his thoughtful contemplations, at last the great Mazdamundi has stirred himself, shaking off the lethargy that has afflicted so many of his kind.
When riled, the Lord of the Solar-City will levitate his palanquin-throne atop the largest Stegadon that can be found. The current beast, a colossal specimen named Zlaaq, has served Mazdamundi for almost five hundred years. Once aloft on his mount, Mazdamundi will march out at the head of the armies of Hexoatl. With a flick of his wrist, Mazdamundi has smashed cities and doomed armies. His Great Purpose does not allow for mercy…
- KROQ-GAR
Kroq-Gar is an ancient Saurus, the last remaining warrior from the now ruined temple-city of Xhotl. It was none other than the great Lord Mazdamundi that summoned Kroq-Gar to his temple-city, choosing him to lead the great Saurus armies that remained. Since that day, Mazdamundi has assigned Kroq-Gar the sacred task of exterminating those creatures not part of the Old Ones’ Great Plan.
Over this long existence, Kroq-Gar has fought many wars – leading the armies of Hexoatl, or joining other hosts to aid them in battle. There is no continent upon which Kroq-Gar and Grymloq have not fought, but for the last defenders of Xhotl, the battle is not yet over.
ROSTER
Caster Lord | Lord Mazdamundi | |
Mounts: Platform, Zlaaq (Ancient Stegadon) | ||
Melee | Kroq-Gar | |
Mounts: Foot, Cold One, Horned One, Grymloq (Carnosaur) | ||
Caster Lord | Slann Mage Priest | |
Mounts: Platform Only | ||
Melee Lord | Saurus Old-Blood | |
Mounts: Foot, Cold One, Carnosaur | ||
Melee Hero | Saurus Scar-Veteran | |
Mounts: Foot, Cold One, Carnosaur | ||
Missile Hero | Skink Chief | |
Mounts: Foot, Terradon, Stegadon & Ancient Stegadon | ||
Caster Hero | Skink Priest | |
Mounts: Foot, Terradon, Stegadon & Ancient Stegadon | ||
Melee Infantry | Skink Cohort (Shields) | |
Melee Infantry | Saurus Warriors | |
Melee Infantry | Saurus Warriors (Shields) | |
Melee Infantry | Saurus Spears | |
Melee Infantry | Saurus Spears (Shields) | |
Melee Infantry | Temple Guards | |
Missile Infantry | Skink Cohort (Javelins) | |
Missile Infantry | Skink Skirmishers (Blowpipes) | |
Missile Infantry | Chameleon Skinks | |
Melee Monstrous Infantry | Kroxigors | |
Melee Cavalry | Feral Cold Ones | |
Melee Cavalry | Cold One Riders | |
Melee Cavalry | Cold One Spear-Riders | |
Melee Cavalry | Horned Ones | |
Flying Missile Cavalry | Terradon Riders | |
Flying Missile Cavalry | Terradon Riders (Fireleech Bolas) | |
Melee Monster | Feral Bastiladon | |
Melee Monster | Feral Stegadon | |
Melee Monster | Feral Carnosaur | |
Missile Monster | Bastiladon (Revivification Crystal) | |
Missile Monster | Bastiladon (Solar Engine) | |
Missile Monster | Stegadon (Giant Crossbow) | |
Missile Monster | Ancient Stegadon (Giant Blowpipes) |