Mortal Empires: Reprisal Update beta
Mortal Empires: Reprisal Update beta
The Reprisal Update beta brings a host of content changes from WARHAMMER 1’s Foundation Update to the Mortal Empires campaign in WARHAMMER 2.
How to get the Reprisal Update beta:
– Open your Steam Library panel
– Locate the entry for Total War: WARHAMMER II
– Right click the entry, then click properties -> betas
– In the Betas dropdown menu, select mortal_empires_pte
– The game will now update with the beta hotfix.
In the event of any issues please…
- Start a new campaign
- Make sure to disable/remove mods
- Verify integrity of game files
As always we welcome your feedback, please post to our dedicated PTE feedback forum here:
https://forums.totalwar.com/categories/PTE
Note: Please follow the guidelines set out here before posting to assist feedback collection:
https://forums.totalwar.com/discussion/206805/pte-rules-please-read-before-posting
What’s in the Reprisal Update beta:
When the update has downloaded, Mortal Empires will contain the following content from the original Foundation Update:
- Warriors of Chaos faction design changes
- Wood Elf followers
- New skill trees and campaign effects for Old World Legendary Lords
In addition, the following changes have been added:
- 5 New skill-tree skills for Helman Ghorst (please see notes below)
- Immortality skill added to Old World characters
- Bordeleaux now begins at war with Mousillon
- Minor bugfixes
Complete changelist
Warriors of Chaos Design Changes:
- Added extra Legendary Lord Campaign Effects to Archaon, Kholek and Sigvald (listed under “Campaign Effects” below)
- Chaos technology categories now provide replenishment bonuses
- Awakened tribes will now become your vassals instead of allies
- Vassals of Chaos now provide their master with a small amount of income
- Chaos Encampments reduce unit upkeep by a greater amount – maxed out Hordes can now in many cases become self-sustaining
- Reworked post-battle occupation options – Chaos can now “Raze” or “Loot & Raze”, providing growth and replenishment or Chaos favour respectively
- Reworked infighting: only unruly Marauder units suffer from infighting; higher tier Chaos Warrior units no longer do
- New Skill Trees for Archaon, Kholek and Sigvald (see Legendary Lords: New Skill Trees heading below)
Empire: StartPos Overhaul
- When the Empire is under AI control, it now begins play with full ownership of the province initially controlled by the Empire Secessionists AI faction, comprising the settlements of Helmgart, Eilhart and Grunberg.
- New Skill Trees and Campaign Effects for Karl Franz and Balthasar Gelt
Wood Elves: Followers added
- Dryad Spy
- Royal Standard Bearer
- Hunting Hound
- Young Stag
- Hawk Companion
- Elder Scout
- Eternal Guard Commander
- Vaul’s Anvil Smith
- Wardancer Drummer
- Forest Spirit
Legendary Lords: Campaign Effects added
- Karl Franz increases the recruitment level of new lords by 2.
- Volkmar The Grim increases the chance of magical items drops for his faction.
- Thorgrim Grudgebearer increases the XP of newly recruited Hammerers.
- Ungrim Ironfist increases the speed of infantry units by 10%.
- Grimgor Ironhide’s forces don’t lose Fightiness while in enemy territory.
- Azhag The Slaughterer increases the Research Rate of his faction.
- Kholek Suneater’s army suffers an increased chance of being ambushed.
- Sigvald The Magnificent has a diplomatic bonus with Norscan tribes.
- Khazrak One-Eye increases the Charge Bonus of Bestigor Herds.
- Malagor The Dark Omen gains a diplomatic bonus with other Beastmen Warherds.
- Mannfred Von Carstein increases the XP of newly recruited Grave Guard and Black Knights.
Legendary Lords: New Skill Trees
Karl Franz
The Prince of Altdorf himself now has an even greater variety of unit, army and personal buffs, making him a more effective leader overall.
Best of the empire
Lords: + 1 recruit rank
Karl Franz’ army:
Spearmen, Swordsmen, Free Company, Halbediers +5 LD
Imperial Special Forces
Karl Franz’ army:
Reiksgard: +5 bonus VS Large, +4 Melee Attack
The Emperor’s Men
Karl Franz’ army:
Greatswords: +5 LD, +7 Armor
Heroic Knightly Band
Empire Captain: +2 recruit rank, +1 recruit cap
Majestic Enforcer
All units in Karl Franz’ army: -5% upkeep
An Emperor’s Journey
Karl Franz: +10% Weapon Strength, Unbreakable
Balthasar Gelt
The Supreme Patriarch now brings heavier technological and magical support for his army.
Golden Face Mask
Balthasar Gelt: +20 Armour
Stronger Than Steel
All units in Gelt’s Army: +6 Armour
New Formulations
Gelt’s Army:
Pistoliers, Free Company, Outriders, Handgunners: +6% Ammo, +6% missile damage
Additional Orb of Sorcery
Gelt’s Army:
Luminark: +10% Missile Damage, +10% Ammo
Steam Tank: +10% Missile Damage, -8% Ward Save (Removed +8% Ward Save to align to WH1)
Renowned Scholar
Wizards: -10% Hero Action Cost, +1 Recruit Cap
Research Rate +10%
Metal to Gold to Magic
Gelt’s WoM Power Reserve +25
Building income +7% (local province)
Ungrim Ironfist
The Slayer King now gets further combat buffs. The more combat damage he sustains, the deadlier he becomes, with two optional upgrades to his Deathblow augment, making it either Determined, or Extremely Daring. The player may only choose one!
Determined Deathblow
Triggers at 50% HP or lower:
+24% Weapon Damage, +16% AP Damage
Or:
Extremely Daring Deathblow
Triggers at 20% HP or lower:
+44% Weapon Damage
+36% AP Damage
+30% Physical Resistance
More skills follow the Deathblow upgrade:
Great Green Nemesis
Ungrim: Weapon Strength +15% VS Greenskins
Unliving Antagonist
Weapon Strength +15% VS Undead
Ruinous Rival
Weapon Strength +15% VS Chaos & Norsca
Doomseekers
Ungrim: Wound Recovery Time -2
Ungrim and Slayers in Ungrim’s army: +30% Casualty Replenishment
Thorgrim Grudgebearer
The saturnine steward of the Dammaz Kron is now an even greater leader in both campaign and battle.
Ancient Bloodline
Local Province: Growth +15, Public order +3, +2 reduction in Vampiric/Chaos Corruption
Elite Enforcer
Thorgrim’s army: Longbeards & Hammerers -7% Upkeep
Thane: Hero recruit rank +1, recruit cap +1
Fire Support
Thorgrim’s army: Artillery Missile Damage and Ammo +6%
Master Engineer action cost -15%, recruit cap +1
Advanced Forging
Runesmith recruit cap +1
Research rate +7%
Income from all buildings +5% (local province)
Grudge Against Chaos
Thorgrim’s army VS Chaos/Norsca:
Leadership +4, Melee Attack +5
Grudge Against the Greenskins
Thorgrim’s army VS Greenskins:
Leadership +4, Melee Attack +5
Grudge Against Mankind
Thorgrim’s army VS Humans:
Leadership +4, Melee Attack +5
Grudge Against the Vampire Counts
Thorgrim’s army VS Undead:
Leadership +4, Melee Attack +5
Grudge Against the Elves
Thorgrim’s army VS All Elf Factions:
Leadership +4, Melee Attack +5
Helman Ghorst
Path to Ruin
+10% battle movement speed, +10% campaign movement speed
Unholy Fury
2 ranks, upto 12 MA/MD
Unnatural Toughness
2 ranks, upto 25 armour and 20 missile resistance
Uncanny Resilience
2 ranks, upto 25% hitpoints, 10 physical resistance
Ever Onwards
+300% cooldown and -2/-3 WOM cost for Danse Macabre, basically giving him ability to cast one Danse Macabre at a longer interval for a fraction of the cost
Heinrich Kemmler
Sylvania’s Lichemaster Lord now has a skill tree entirely devoted to improving Krell. Plus, Master Necromancer Lords serving Kemmler are also more adept at leading their putrid hordes. Heinrich now begins with the Lord of the Scourge and Thrall Master skills unlocked.
Undying Guardian
Krell degrades at half speed
Immortal Challenger
Krell gains the Deadly Onslaught and Foes Seeker abilities
Perpetual Regeneration
Krell gains +25% Health and +10 Melee Defence
Black Axe
Krell gains +5 Melee Attack and +10 Charge Bonus
Eternal Bastion
Krell no longer degrades in battle
In addition, all Master Necromancer Lords under Kemmler get two new 3-tier skills:
Lord of the Scourge
Lord’s Army:
LD: +2/+4/+6
Attrition: -5/-7/-10%
Casualty Replenishment: +5/+7/+10%
Thrall Master
Lord’s Army:
Skeletal/Zombie recruits bonus Unit XP: +2/+4/+6
Recruitment costs: -5/-10/-15%
Raise Dead cost: -5/-10/-15%
Grimgor Ironhide
Grimgorz got an’ ‘ole lot’ ‘ARDER, an makes da best boyz EVEN BETTAAAAAAAH!!!
Nevva Second Best!
Lord recruit rank +2
Black Orc Wrecking Ball
Grimgor’s army:
Black Orcs +4 AP Damage, +6 Charge Bonus
Bigger ‘n’ ‘Arder
Grimgor’s Army:
Orc & Savage Orc Big ‘Un units: +5 Bonus vs Large, +4 LD
Imposing Presence
Grimgor Causes Fear
Vitamin-Shrooms
Grimgor gains +8% HP
From the Front
Grimgor gains +15% Speed and Frenzy
Azhag The Slaughterer
The Greenskins’ crowned sorcerer gains a new range of campaign and low-tier unit buffs, improvements to his command of the Winds of Magic, and Regeneration. Azhag also benefits from a revised starting army composition, gaining Orc Boar Boy Big’Uns, Orc Big’Uns and Trolls.
Imbued by Madness
Azhag’s Army:
Attrition -8%
Upkeep -8% for Orc Boyz, Savage Orcs, and Orc/Savage Orc Boar Boyz
Earthshaking Orders
Azhag’s Army:
LD +4 for for Orc Boyz, Savage Orcs, and Orc/Savage Orc Boar Boyz
Melee Defence +5 for Orc Boyz, Savage Orcs, and Orc/Savage Orc Boar Boyz
Missile Damage +8% for Orc/Savage Orc Arrer Boyz
Insane Visions
Shaman Heroes recruit rank +2, recruit cap +1
Not Orcy Enuff!
Azhag: Underway/Beast-Path/Worldroot interception chance +12%
Enemy Siege Holdout Time -2
Wild Abandon
Azhag gains +10 Charge Bonus, +4 Melee Attack
Darkest Nimbus
Azhag gains +15 WoM Power Reserve and Regeneration
Archaon The Everchosen
As the Everchosen marshals his twisted forces against the Old World, he brings new improvements to core units, Lords and Heroes in the roster.
The Grand Marshal of Chaos
Lord recruit rank +2
Abyss-Forged Armour
Archaon’s Army:
Chaos Warrior units: -8% Upkeep, -10% Recruitment Cost
The Chosen Ones
Archaon’s Army:
Chosen Units: +6% Physical Resistance, +4 Melee Defence
Knights of the Herald
Archaon’s Army:
Chaos Knights units: +8% Weapon Strength, +8% Speed
Distinguished Champions
Exalted Hero Recruit Rank +2, Recruit Cap +1
Ascension to Daemonhood
WoM Power Reserve +15
Physical Resistance +10%
Chaos Corruption +2 (local province)
Sigvald The Magnificent
If looks could kill… Sigvald’s vanity swells ever further, bringing unexpected benefits to his troops and stirring enmity in other Chaos Lords!
Egomaniacal
+5 LD (Sigvald’s army)
+25% Upkeep for Chaos Lords & Sorcerer Lords
Self-Obsessed
+3% Melee Defence
+3 Melee Attack
Stylish
Sigvald’s Army:
+4 Armour
+3 Melee Defence
Driven by Lust
Sigvald’s Army:
-5% Upkeep, +8% Income from Post-Battle Loot & Razing Settlements
Born to Serve
+5% Hero Action Success Chance
-5% Hero Action Cost
Unworthy
Sigvald Causes Terror
Kholek Suneater
Kholek becomes more monstrous still, and imbues earth-shaking ferocity in his Dragon Ogres and Dragon Ogre Shaggoths.
A Moving Mountain
Kholek’s Army: +4 LD when laying siege, -2 Enemy Siege Holdout Time
Toughened Skin
Kholek gains +10 Armour, +8% Magical Resistance
Giant Killer
Kholek gains +6 Bonus vs Large, +6% Weapon Strength
Seismic Shock
Kholek’s army:
+8% Weapon Strength, +5% Charge bonus for Dragon Ogres & Dragon Ogre Shaggoths
Unearthly & Anomalous
Kholek’s Army:
+4% Campaign Movement Range & Casualty Replenishment
The Sun Eater
Kholek gains Chaos Corruption +2 and Frenzy
Bugfixes
Fixed Bretonnia Knight recruitment
Fixed Carcassone invalid wine building
Greenskin resource buildings now appear in the right locations
Bugfixes (New Content/DLC)
Added new Greenskin Exotic Animals building (squigs)