Total War: PHARAOH – Patch Notes 1.0.1
Welcome to the very first patch for Total War: PHARAOH!
We’ve been so excited to see people connect with the late Bronze Age. Now that the release of the game is behind us, we are focusing our energy on supporting and expanding it. We hope that you’re enjoying the game as much as we’re enjoying hearing about your experiences amidst the war-ravaged dunes of Egypt. This first patch is full of quality-of-life improvements that should make your ascendancy to the throne that bit slicker!
Here are a few of the highlights of what’s included in Patch 1.01:
- The Province panel no longer shows effects from regions that do not belong to the player.
- Added confirmation dialogue when the Commands button is pressed.
- Fixed a bug where Thutmose’s reinforcement army doesn’t spawn when the target settlement sallies out.
- Fixed an issue where a General’s portrait in the Recruitment panel differed from his portrait once recruited.
- Armour will now degrade at a much slower rate than before. Plus, there is a greater difference in how fast the different qualities of armour degrade.
- Slingers will no longer have access to flaming projectiles – Maat has been restored! We also applied balancing changes to several unit types, notably chariots and archers, following community feedback.
- Capturing all victory points in a settlement at the same time will no longer grant instant victory – it will instead now increase the rate at which the defenders lose morale.
- Reinforcements or additional armies can now properly be selected on the post-battle screen for performance inspection.
- The AI will now sally out from its positions in minor settlements less often when facing a superior enemy.
- The AI should now handle ranged units better – there will no longer be cases where it deliberately sends them into melee when shooting is more viable.
- Fixed several desync issues in Multiplayer.
Player feedback is the best weapon which we have to fight bugs and figure out how best to go about improving Total War: PHARAOH. You can reach out to us and let us know about your experience with the game in the following ways:
DISCUSS: Total War: PHARAOH on the official Forums
CHAT: The Total War Official Discord
See you on the battlefield!
— The Total War Team
? Download on Steam
Remember that you’ll need to update your game in Steam:
- Open Steam.
- Click on Library to see your games list.
- Click Downloads at the bottom of the Library window.
- [If the new build does not download automatically,] click the Download Now button to manually download the new update.
- Open the game. The title screen should show you on Update 1.0.1.
If you encounter any issues downloading or playing the game, you can verify the integrity of the Steam files to correct any download or installation errors.
? NEED HELP?
If you experience any issues after downloading the update, please take a moment to visit our support site for additional troubleshooting steps and assistance.
Update 1.0.1
CAMPAIGN
- Fixed a bug where some Campaign Customisation settings were not resetting to their default value when selecting ‘Default’ if a different option has been previously selected.
- The province edict ‘Let Labourers Rest’ is no longer available for Ramesses’ faction as the faction’s unique edict ‘For the People’ provides the same effects but with better bonuses.
- Fixed a bug where Irsu’s Faction Command ‘Let the World Burn’ would claim to be lasting only one more turn on every turn. It now correctly displays the actual remaining turns.
- Added confirmation dialogue when the Commands button is pressed.
- Added a description of Shadow Stance to Kurunta’s ‘Master Prowler’ title.
- Fixed an animation issue in Character Details.
- Fixed the ancillary equip animation not triggering properly.
- All equipped ancillaries will now be visible in the Pre/Post-Battle screens.
- Fixed unit info staying pinned after returning from the Campaign’s ‘Faction Selection’ screen.
- Fixed an issue where Outpost buildings were shown as available for construction even when their associated settlement is besieged.
- Fixed the ‘Open Tactical/Overview Map’ universal hotkey not working in campaign and removed the ‘Zoom to Strategic View’ campaign hotkey.
- Fixed the camera scrolling to a shrouded location during sea invasions.
- Removed an incorrect line of text from Fort descriptions.
- Removed the model of Merneptah from multiple advisor messages.
- Removed incorrect court advice from advisor texts.
- Fixed the description of the ‘Player: Adjust Happiness per Turn’ option.
- Fixed an issue where selecting a different playable faction from the map in the Faction Selection screen would bring up incorrect information in the Faction Summary panel.
- Removed an unnecessary faction pin from Suppiluliuma’s faction selection map.
- Fixed the text for the achievement ‘All Property is Theft’ to ‘Playing as Irsu, raze 20 Outposts.’
COURT
- Fixed a bug that left the Court in an invalid state when the Court leader died outside of Civil War.
- Abilities granted by the court are now properly shown in the related tooltip.
- Updated the discount description for the sacred land requirement of the Court for units and buildings.
- Fixed a bug where an incorrect tab was highlighted after a plot was created in Court.
DIPLOMACY
- Fixed an issue where factions would incorrectly appear when using the ‘Vassalise’ Quick Deal filter.
- Removed the forced annexation button from the Diplomacy deal menu.
- Changes to resources now show positive values in green and negative values in red in the ‘Diplomacy’ panel.
- Fixed the ‘Demand Resources’ button remaining selected when the player cancels the demand.
CIVIL WAR
- Reduced the Hittite post-Civil War cooldown to match the Egyptian one.
- The ‘Join Civil War’ button no longer incorrectly shows as active when the pretenders limit has been reached in the ‘Power of the Crown’ UI.
- Fixed an issue where a random faction was displayed as the Pharaoh or Great King in the Civil War screen’s portrait if there was no sitting Pharaoh or Great King.
POWER OF THE CROWN
- Fixed an issue where 2D character art on the campaign map was not instantly updated upon a player’s loss of a crown.
- Unequipping crowns or regalia from the ‘Regalia’ panel now displays a confirmation prompt.
- Fixed a text cutoff in the ‘Power of the Crown’ menu.
ANCIENT LEGACY
AKHENATEN
- Deities Ra, Ptah and Thoth are now displayed in the tooltip of the Akhetaten settlement once discovered through occupation.
- Improved ranged infantry reload times from Aten’s Devoted General blessing now display correctly.
HATSHEPSUT
- Fixed some trade item descriptions.
- The number of turns it will take to reach a destination is now displayed when clicking ‘Capital’.
- Fixed the Capital pin changing selection state when clicked.
- Fixed the placeholder images on character’s ancillary items.
- Fixed players being able to cancel/reset a trade without trading anything.
- Fixed a resource bar that incorrectly displayed when sending an expedition.
- Updated the notification when Hatshepsut’s expedition returns home.
- Fixed a crash that could happen when selecting the faction capital.
KHUFU
- The ‘Upgrade’ button is no longer present in Khufu’s UI when no upgrade is available.
MUWATALLI
- Fixed a bug in Muwatalli’s Ancient Legacy where, in specific circumstances, incorrectly predicted effects for the next turn were displayed in the UI. The priests have received some additional fortune-telling training…
THUTMOSE
- Fixed a bug where Thutmose’s reinforcement army is not destroyed after defenders sally out or doesn’t spawn when the target settlement sallies out.
- Made the ‘Reinforcements’ unit card icon consistent with other unit cards.
- Updated the left and right drop-down panel sizes to avoid overlaps.
BATTLES
AI
- Improved the way the AI uses missile units and prioritises targets when defending a settlement.
- Fixed a bug that left some ranged units as idle inside settlements during a siege.
- The Bаttle AI should now handle ranged units better – there will no longer be cases where it deliberately sends them into melee when shooting is more viable.
- The Battle AI should now better match incoming threats, no longer sending just one unit to deal with multiple enemies.
- The AI will now sally out from its positions in minor settlements less often when facing a superior enemy.
- The AI should no longer send its chariots alone into enemy lines when attacking, instead using them more tactically.
- The AI will now be more cautious of burning areas and better avoid them.
- Units in an Advance stance should no longer loiter and reform when there is no need, keeping better ranks.
- Units will now keep a more cohesive formation, with fewer entities lagging behind or straying too far forward when new commands are given.
- More units will now simultaneously climb ladders in sieges. Oh, and units will no longer appear to be climbing the air!
- Improved the way units reform when needing to cross narrow passages like gates or gaps in walls while in the Advance stance.
GAMEPLAY
- Slingers will no longer have access to flaming projectiles.
- Capturing all victory points in a settlement at the same time will no longer grant instant victory but will instead increase the rate at which the defenders lose morale.
- Setting buildings on fire inside a settlement will now update the Settlement Destruction counter as soon as the fire starts instead of when the building is completely burned down.
- Fixed incorrect display of unit ranges for missile units and chariots.
- Increased the negative effects from fighting in a Storm or Thunderstorm.
- Sherden Raiders now correctly have the Raider attribute.
- Habiru Raiders can now hide in Tall Grass terrain.
- Fixed a bug where when using the shortcut to select all mounted units would not select chariots.
- Fixed an issue allowing generals with equipped skins to capture settlement control points when mounted on chariots.
Armour will now degrade at a much slower rate as units participate in combat, while the speed of armour degradation now varies more between different qualities. The new durability values are as follows:
- Excellent Quality Armour: 900 -> 1,530
- Good Quality Armour: 700 -> 1,190
- Normal Quality Armour: 500 -> 850
- Poor Quality Armour: unchanged
To bring the game more in line with our vision of the strengths and weaknesses of the different unit types, we are introducing several balance changes:
- Increased the cost of all Two-Handed Club and Two-Handed Axe Infantry units in Custom and Multiplayer Battles by 50.
- Increased Bow Reload Speed by roughly 1 second. Missile Infantry with Bows will now shoot faster.
- Increased Heavy Chariot Speed from 80 to 92.
- Increased Heavy Chariot Charge Speed from 110 to 122.
- Increased Heavy Chariot Charge Bonus by 10.
- Increased Heavy Chariot Health by roughly 15%.
- Increased Medium Chariot Speed from 95 to 103.
- Increased Medium Chariot Charge Speed from 120 to 128.
- Increased Medium Chariot Charge Bonus by 5.
- Increased Medium Chariot Health by roughly 10%.
- Increased Light Chariot Speed from 115 to 120.
- Increased Light Chariot Charge Speed from 140 to 145.
- Decreased the Base Damage of Axe and Two-Handed Axe Infantry units by roughly 10%.
- Decreased the Armour Piercing Damage of Club, Two-Handed Club and Khopesh Infantry by roughly 10%.
- Decreased Precursor Javelin damage of Melee Units by roughly 10%.
UNITS
- Fixed an issue where a General’s portrait in the Recruitment panel differs from his portrait once recruited.
- Fixed a bug in which the weapons of the Generals’ bodyguards in the Generals tab did not match the weapons used in battle.
- Fixed the display of unit flavor text when two unit panels are simultaneously displayed.
- Fixed a bug where the ‘Withdraw’ unit order was missing a hotkey.
- Fixed an issue where cycling generals would display placeholder Devoted God information.
UI
BATTLE
- Changed the icon border of Armoured Anatolian Swordsmen to correctly represent tier.
- Reinforcements or additional armies can now properly be selected on the post-battle screen for performance inspection.
- Sea Peoples units should now have the correct strengths and weaknesses information.
- Added a new banner icon for units with the Weapon Switching ability to indicate when they are using their alternative weapons.
- Units with the Weapon Switching ability should no longer display the shield icon when using their two-handed weapon.
- Added a new banner icon for units that are using alt attack modes.
BUILDINGS & CONSTRUCTION
- Fixed the settlement UI displaying some improper building names and descriptions after occupation.
- Show a specific warning when worshipping Aten prevents the building of a Grand Temple.
- Buildings are no longer shown as available for construction when the current tier is damaged.
- Fixed duplicated info on damaged buildings.
- Fixed the Repair Building button not highlighting on hover and when pressed.
EVENTS
- Corrected a text error in the ‘Deadly Dispute’ dilemma.
- The ‘United Against Us’ event now appears at an appropriate time.
TOOLTIPS & BUTTONS
- Fixed information overlays for pre-battle buttons.
- The Local Deities UI panel now closes after zooming to a chosen settlement.
- Fixed an interaction with the Local Deities and Akhenaten buttons in the faction widget.
- Corrected some tooltips, info texts and labels.
- Fixed some text colour, font, icon size, text overlap and text errors.
OTHER
- Clicking the background frame of the Faction Summary panel will no longer close it.
- The Local Deities menu will now properly display the Info Overlays for both the Worshipped and All Gods tabs.
- Set minimum and maximums UI scale for various resolutions to ensure UI remains legible.
- Fixed a display issue with the resolutions dropdown menu in graphics settings.
- The correct number of remaining turns for Pillars of Civilisation effects is now shown.
- Corrected an error with the Play/Pause button in the Credits section.
- Changing a hotkey in Options no longer collapses the submenu.
- Fixed a potential crash when changing camera between Debug and RTS settings.
- Optimised asset dimensions and animation properties to improve performance.
- Flags and feathers should now behave more naturally under strong wind.
- The Province panel no longer shows effects from regions that do not belong to the player.
- Removed some placeholder images.
- Added a yellow sandstone texture as background for the unit cards in the recruitment panel. Cozy!
TUTORIALS
- Added an ambition to Turn 4 of the Tutorial for the Capture Sukhot objective.
- Fixed an issue in which Royal Decrees Advice rendered behind the Technology panel.
- Fixed an issue in which Local Deities Advice would trigger before unlocking the mechanic.
- The Azzati workforce has been removed, lowering Sukhot’s recruitment slots. As a result, Sukhot has no armies to immediately retake their lost settlement after a player victory.
- If you wipe out Sukhot, the army that spawns is now once again at war with the player.
- The first Sukhoti army is now fully destroyed if you killed the general but left a few units alive.
- Sukhoti forces will no longer stack against you after marching next to the seaborn army near Sukhot.
- Azzati is no longer captured simply by the encirclement of the settlement at turn 7.
- Removed the option for the player to end the turn before reaching the end of onboarding for Turn 4.
- Added additional movement points for the newly recruited general on Turn 7 so that Neb-Gehes will be reached even if the player plays around with the animation speed and tries moving backwards.
- Removed the ‘Read more’ button on the Hittite screen to improve the focus on the Egyptian path.
- Tutorial saves can now be loaded without automatically skipping some of the prompts/interventions.
- Fixed some clipping of Merneptah’s robe.
- Fixed various highlighted Tutorial elements.
- Fixed missing, overlapping or cut-off Tutorial voiceover.
- Fixed a variety of soft locks that could occur during the Tutorial.
CIVIL WAR
- The vizier position is now free the first time you open the court in the Tutorial, as per the narrative.
- Removed a campaign intervention telling you about an already joined civil war.
- Removed some player legitimacy early on and re-added it at the correct time, preventing the player starting a civil war too early.
- Seti and Tausret cannot declare war on Ramesses in the Tutorial before a civil war has started.
- The Pillars of Civilization meter now shows once the civil war has ended.
- Advice for Pillars of Civilisation now appears during the appropriate turn.
- Removed some incorrect advice related to Legitimacy.
UI
- The regions Sai and Paiuenamun visible behind Iunu now remain visible after the cutscene.
- Added a start camera position for the gifting of settlements cutscene.
- Added improved character development instructions to the Tutorial Campaign.
- Removed faction widget buttons for mechanics not yet introduced in the Tutorial.
- Removed Pointers for the ‘Minimal’ advice setting.
- Fixed an issue where the Scripted Objectives panel in the Tutorial could be wrongly positioned.
BATTLES
- The first battle victory tutorial now triggers at the appropriate time.
- Added invading armies and additional tutorials for Stances within the Tutorial Campaign.
- Added additional steps and advice to stance unlocks.
- Updated the Siege Defense tutorial text.
MULTIPLAYER
GENERAL
- Fixed a bug where the number of friends was incorrectly displayed.
- The Campaign Win movie will now be played for the winner in Head-to-Head multiplayer campaigns.
- The ‘Saving’ popup no longer overlaps the turn notification in a multiplayer Campaign.
Fixed several desync issues.
BATTLES
- Multiplayer battles should now properly update the number of players and spectators when new people join.
- Fixed a possible desync at the start of multiplayer siege battles.
- Fixed a crash in multiplayer when clicking the ‘End Battle’ button while routing AI units are mixed with player units.
- Fixed an issue in multiplayer ambush battles that caused the defender to partially see the radar map in Realism mode.
OTHER
ENCYCLOPEDIA
- Fixed the Encyclopedia link for Character Experience, Skill Points and Shrine of Moloch.
- Removed an unnecessary Encyclopedia link from Prayers to Moloch.
- Added missing flavor text for Translators Quarters.
- Fixed an issue where a link to the Encyclopedia was attached to an icon instead of the text.
TECHNICAL
- Deployed a graphical fix for firing arcs on NVIDIA GPUs when MSAA is enabled.
- Fixed certain areas on the Pi-Ramesses battle map where units could pass through cliffs.
- Fixed several misplaced capture locations on walls in siege maps.
- Unclimbable inner walls in the Hattusa battle map will now properly display as such.
- Fixed multiple clipping issues with the Royal Hittite Chargers.
- Fixed an incorrect voiceover audio that played on unfortified settlement battles.
- Fixed several potential crashes.
- Corrected an issue where trying to move a non-allied sea peoples unit on the campaign map didn’t play any voiceover.
- Trained Seti to hold his shield properly when using a Khopesh. We’re not sure who oversaw his martial education!