Total War: WARHAMMER III – Update 2.4.0
Greetings! Total War: WARHAMMER III’s first update of 2023 brings the usual bug fixes and visual improvements, but most crucially of all it delivers a huge change – the Great Bastion into Immortal Empires has been breached!
Tomorrow (February 17th) marks a full year since Total War: WARHAMMER III was released. But being the impatient wee scamps we are, we just couldn’t wait and have decided to kick off the celebrations today!
But before we get stuck into Update 2.4.0, let’s cast our minds back…
Following the arrival of WARHAMMER III, the much-anticipated Immortal Empires launched on August 23rd and brought every race and Legendary Lord from the Total War: WARHAMMER series into one enormous campaign map to create the largest and most definitive Total War experience ever.
Immortal Empires launched in Beta, and over the last six months we’ve pushed updates both big and small to continually develop the campaign. As of today, the Beta tag has gone, and the firm foundations put in place since release will pave the way for even greater things – although that doesn’t mean that work has stopped on bug fixing or improving the areas of the game that still need work.
This is still just the beginning of Immortal Empires – there’s so much more to come!
Until today, players had to own WARHAMMER I, WARHAMMER II and WARHAMMER III to brave the challenge of Immortal Empires. Now, everyone who owns WARHAMMER III can dive right into the core Immortal Empires experience, regardless of the other titles. Plus, DLC can now be purchased separately for those that want to try out a new faction – perhaps one that bested you on the battlefield?
Opening up this epic campaign to all WARHAMMER III owners is something we are pleased to offer, and the game’s one year anniversary felt like the perfect time to do this for all to enjoy. It’s a really exciting time and the perfect start to what is going to be a very exciting year.
In the here and now, if you cast your eyes below you can catch our brand new Immortal Empires showcase! Incidentally, it might be worth your time sticking around until the end of the video for a sneak peak at… something. The impending arrival of a fiery Chaos on the world of WARHAMMER III may not be a huge shock, but fear not – it’ll be here before you know it. Besides, the time for fear comes later…
Here are some of the highlights from Update 2.4:
- Immortal Empires is now available to all WARHAMMER III owners!
- Karak Eight Peaks is now a ten-slot settlement for the Skaven… yes-yes…
- Malus’s quest battle for the Warpstone of Khaine is now in the Chaos Wastes, closer to his starting position.
- Fixed a variety of visual/graphical glitches such as clipping capes, snapping models and broken animations.
- Garrisons are no longer reinforcements and now enter the battle from the start.
- Fixed a multiplayer desync that could occur when an Empire player chose to Summon the Elector Counts.
- Coedill will no longer immediately enter the battle instead of reinforcing once the Waystones are destroyed in Drycha’s quest battle.
- Interrogating Grom the Paunch in Athel Tamarha as Eltharion now correctly gives Mistwalker units the ability to mirror Grom’s Big Waaagh ability.
- Fixed an issue where Boris Ursus wouldn’t gain supporters while the Invocation of Dazh is active.
We always keep a close eye on our official feedback channels to ensure WARHAMMER III is heading in the right direction, so please use the links below to make your voice heard on everything Total War.
DISCUSS: Total War: WARHAMMER III on the official Forums
CHAT: The Total War Official Discord
See you on the battlefield!
— The Total War Team
? Download on the Microsoft Store
Remember that you’ll need to update your game in the Microsoft Store:
- Open the Microsoft Store.
- Click the [∙ ∙ ∙] symbol next to your profile picture.
- Select Downloads and updates.
- Press the Get updates button to automatically detect, download, and install the latest changes to your game!
- Open the game. The title screen should show you on Update 2.4.0.
If you are unable to launch the game after downloading the update, make sure you add (or re-add) the Total War: WARHAMMER III client or folder as an exception to your firewall and antivirus program.
? Download on Steam
Remember that you’ll need to update your game in Steam:
- Open Steam.
- Click on Library to see your games list.
- Click Downloads at the bottom of the Library window.
- [If the new build does not download automatically,] click the Download Now button to manually download the new update.
- Open the game. The title screen should show you on Update 2.4.0.
If you encounter any issues downloading or playing the game, you can verify the integrity of the Steam files to correct any download or installation errors.
? Download on Epic
Remember that you’ll need to update your game in Epic:
- Open the Epic games launcher.
- Click your profile portrait in the upper right corner of the client window.
- Select ‘Settings’ from the navigation page
- Click Downloads at the bottom of the Library window.
- Scroll to the Manage Games section and check the Allow Auto-Updates
- Expand the menu for Total War: WARHAMMER III and open the game Options.
- Select the “Auto-update” box and let the game update.
- Open the game. The title screen should show you on Update 2.4.0.
If you encounter any issues downloading or playing the game, make sure you verify your game files to correct any download or installation errors.
? Having trouble? Visit our support site!
Update 2.4.0
Jump to:
Beastmen ⬥ Dark Elves ⬥ Dwarfs ⬥ Grand Cathay ⬥ Greenskins ⬥ High Elves ⬥ Kislev ⬥ Norsca ⬥ Nurgle ⬥ Ogre Kingdoms ⬥ Skaven ⬥ Slaanesh ⬥ The Empire ⬥ Tzeentch ⬥ Vampire Coast ⬥ Warriors of Chaos ⬥ Wood Elves
Jump ahead:
RELEASE SPOTLIGHT
Immortal Empires – Now Available to ALL WARHAMMER III Owners!
The gates are well and truly open! And we’ve got a new cinematic to celebrate:
Here’s how it all works:
If you own Total War: WARHAMMER III you are now be able to access and play Immortal Empires with the base races and Lords, even if you own neither of the other Total War: WARHAMMER titles:
- Daemons of Chaos
- Grand Cathay
- Khorne
- Kislev
- Nurgle
- Slaanesh
- Tzeentch
- Warriors of Chaos (Be’lakor)
In addition, you may access other races and Legendary Lords by purchasing the corresponding base game or DLC, the latter of which can now be purchased regardless of whether you own the parent title:
- WARHAMMER I ownership means the addition of all base WARHAMMER I races and Lords e.g. The Empire.
- WARHAMMER II ownership means the addition of all base WARHAMMER II races and Lords e.g. The Skaven.
- Ownership of DLC for any of the WARHAMMER games unlocks any races/Lords included with the associated game or DLC. So for example, even if you do not own WARHAMMER II, you may still purchase the Rise of the Tomb Kings DLC and enjoy access to Settra the Imperishable, High Queen Khalida, Grand Hierophant Khatep and Arkhan the Black (as long as you own WARHAMMER III).
You will be granted ownership of any free DLC associated with each race that you have access to:
- For example, you will be granted access to Dwarfen Legendary Lord Thorek as part of your Dwarfs ownership, which can be done by purchasing WARHAMMER I, or, The King and The Warlord DLC, and then claiming him for free on the storefront from which the prior content was purchased.
Lastly, if you do not own WARHAMMER III, you cannot play Immortal Empires. Sorry.
It might seem like a lot to get your head round, but ultimately it boils down to this – you have complete freedom to pick and choose exactly what content you want. If you need a bit more detail, we have a new Immortal Empires FAQ which goes into more detail.
GAMEPLAY
Below are changes made to the gameplay rules, AI, and other mechanics that dictate how the game is played.
Rules & Systems
- Garrisons will once again enter battles at the start as opposed to being held back as reinforcements.
RACES & BALANCE
General Updates
- Special Herdstone buildings Karaz a Karak and Black Crag now provide Minotaurs for recruitment at Tier 4, as intended.
Campaign
- Malus’s quest battle for the Warpsword of Khaine has been moved nearer his starting position in the Chaos Wastes.
Units
- Fixed an animation error causing Cold One Knights’ cloaks to snap between idle animations.
- Fixed an animation error causing Dark Elf Doomfire Warlocks’ arms to break upon death.
- Fixed a visual bug where Dreadlord’s capes would disappear when up close.
- Rakarth’s whip no longer glitches after being knocked down.
- Reaper Bolt Throwers now display the correct weapons in melee combat.
Units
- Dwarf ancestor Heroes now display the correct unit category icon.
Units
- Dragon-Blooded Shugengan’s porthole display no longer flickers.
Campaign
- Top Knotz leader Luggn Nine-Fingaz will no longer start with a Wyvern mount at Level 1.
Campaign
- Fixed Tyrion’s Sunfang Quest Battle functioning incorrectly in campaign… for real this time.
- Two Shadow Warrior units from Alith Anar’s starting army have been replaced with a unit of Shadow-Walkers and an extra unit of Archers.
Units
- Fixed an animation issue causing High Elf Spearmen’s legs to clip through their clothes.
Units
- Fixed an animation error wherein Tzar Guard’s capes would snap between idle animations.
- Boyar units will no longer have a neck stump protruding from the top of their skull.
Units
- Fixed a skinning issue on the mouth joints of Marauder Berserkers.
General Updates
- Heroes that were made to die after fulfilling their usefulness (such as Nurgle Plague Cultists) no longer have the ‘Mentor’ skill.
Units
- The Snowhorn of Mourn will no longer slide when turning around.
General Updates
- Clan Eshin’s ‘The Sudden Kill Scheme’ rite no longer provides two simultaneous speed bonuses.
- The Skaven’s own stalking icon now displays correctly.
Campaign
- Karak Eight Peaks is now a 10-slot settlement when conquered by the Skaven, as intended.
- Clan Eshin now starts with an Eshin Sorcerer Hero instead of a Warlock Engineer.
Units
- Reduced animation clipping on the Skaven Warlock Engineer’s skirt.
- The Skaven Chieftain’s tails will no longer stretch and warp. Which must have been painful.
Units
- Fixed animation clipping on N’Kari’s cloak.
- Fixed an animation error wherein Fiend of Slaanesh’s clothes would clip during idle animations.
- Fixed missing textures for the Marauders of Slaanesh.
- Fixed the stretched facial graphics on the Slaanesh Alluresses.
Units
- Huntsman General’s stumps now display correctly.
- Empire Knights on horses will no longer detach unnaturally.
- Free Company Militia units can now be dismembered properly.
Units
- Iridescent Horror (Metal) now displays the correct assault unit hero details on the campaign map.
- Iridescent Horror’s tiaras no longer clip through their faces.
Units
- Fixed level of detail issues on Carronades that cause them to darken at distance.
General Updates
- Mirror Guard units no longer accrue the blood of their enemies accidentally.
Campaign
- The Citadel of Lead now has the correct buildings available when occupied by a Warriors of Chaos faction.
Units
- Fixed an animation error wherein Chaos Warriors of Tzeentch’s cloaks would turn rigid upon death.
Battles
- The enemy armies for both the Throt and the Sisters of Twilight’s quest battles now display the correct Lords and Heroes.
Units
- Male Glade Lords’ pretty feathers can now be seen at more levels of detail than previously.
MULTIPLAYER
General
- Fixed a desync error that occurred in multiplayer campaigns when an Empire player chose to ‘Summon the Elector Counts’.
GAME
UI
- Fixed several further instances of characters being too close to the camera in the porthole view.
LOOKING FORWARD
Exciting times are ahead for WARHAMMER III as Update 3.0, the next on the horizon, shapes up to be the game’s most engaging and in-depth content drop ever.
Be sure to keep an eye on our socials as we’ve got a lot of news coming your way in the not-too-distant future.
? NEED HELP?
If you experience any issues after downloading the update, please take a moment to visit our support site for additional troubleshooting steps and assistance.